BIS fnc boundingBoxCorner: Difference between revisions

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/*
/*
File: fn_boundingBoxCorner.sqf


Description:
Description:
Returns position of all four bounfing box corners
Returns position of all four bounding box corners
OR
Returns position of the nearest corner to the given position


Parameter(s):
Parameter(s):
_this: Object
_this: OBJECT - object with bounding box
OR
_this: ARRAY in format:
0: OBJECT - object with bounding box
1: ARRAY or OBJECT - position for which the nearest corner is returned
Returns:
ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box
OR
ARRAY in format [x,y,z] - position of the nearest corner
Example 1:
_corners = car call BIS_fnc_boundingBoxCorner;
Example 2:
_nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner;


Returns:
Array in format [pos1,pos2,pos3,pos4]
*/
*/



Revision as of 20:47, 22 June 2016


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Description

Description:
/*

	Description:
		Returns position of all four bounding box corners
		OR
		Returns position of the nearest corner to the given position

	Parameter(s):
		_this: OBJECT - object with bounding box
		OR
		_this: ARRAY in format:
			0: OBJECT - object with bounding box
			1: ARRAY or OBJECT - position for which the nearest corner is returned
	Returns:
		ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box
		OR
		ARRAY in format [x,y,z] - position of the nearest corner
		
	Example 1:
		_corners = car call BIS_fnc_boundingBoxCorner; 
		
	Example 2:
		_nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner;

*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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