BIS fnc unitCapture: Difference between revisions

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|x1= <code></code> |=  
|x1= <code>[vehicle player, 60] spawn BIS_fnc_UnitCapture</code> |=  
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Revision as of 05:43, 8 July 2016


Hover & click on the images for description

Description

Description:
/*
	File: fn_UnitCapture.sqf

	Description:
	Records movement data of input unit over a specified period of time.
	Pressing the ESC key, the duration ending, or the unit dying ends
	the recording.

	Parameters:
	Unit			- Unit to capture movement data from
	Duration		- Duration to capture for
	OPT:FPS			- OPTIONAL: Frames recorded Per Second (default 20). Limit is 1 - 100
	OPT:Firing		- OPTIONAL: If true, will record the input unit's weapon fire data as well
	OPT:StartTime	- OPTIONAL: Starting time offset for the frame time

	Copies to clipboard:
	Array in format [FrameTime, UnitPosition, UnitDirectionVector, UnitUpVector, UnitVelocity] for each frame
	
	Input Examples:
	a) [BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCapture;
			Which would capture data from a unit named BIS_Vehicle, would capture for 50 seconds, would capture at 30 FPS,
			and would also record the unit's weapon fire data as well. Frame time offset would be 10 seconds.
	
	b) [BIS_Vehicle, 50] spawn BIS_fnc_UnitCapture;
			Which would capture data from a unit named BIS_Vehicle, and would capture for 50 seconds.

	Output Example:
	a) [[0,[8208.26,1953.13,296.04],[0,1,0],[0.000174453,0,1],[0,0,0]],[1.021,[8208.26,1953.13,296.04],[0,1,0],[0.000174453,0,1],[0,0,0]]]
			The above output has 2 frames.
	
	b) [[0,[8208.26,1953.13,296.04],[0,1,0],[0.000174453,0,1],[0,0,0]]]
			The above output has 1 frame.
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
[vehicle player, 60] spawn BIS_fnc_UnitCapture

Additional Information

See also:
BIS_fnc_UnitPlayBIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimple

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 29, 2014 - 21:31 (UTC)
Benargee
Video Tutorial by TheJserver
A2 OA Logo.png1.56Part 1: https://www.youtube.com/watch?v=ryB20wQhSr0
A2 OA Logo.png1.56Part 2: https://www.youtube.com/watch?v=ePszdYfMRvc
Works exactly the same in Arma 3 to my experience.