getMissionLayerEntities: Difference between revisions
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<dd class="notedate">Posted on October 26, 2016 - 15:27 (UTC)</dd> | |||
<dt class="note">[[User:Revo|Revo]]</dt> | |||
<dd class="note"> | |||
'''getMissioNLayerEntities''' will return <NULL-object> after the objects in the layer were deleted. | |||
<br> | |||
<br> | |||
Version: 1.65<br> | |||
Build: 139010<br> | |||
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Revision as of 16:27, 26 October 2016
Description
- Description:
- Returns all entities within specific Eden Editor layer. To be used when the scenario is running, not in the editor workspace. Useful for disabling / enabling whole parts of the scenario which you add to specific layer while editing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: String - layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used.
- Return Value:
- Array in format
[objects:Array, markers:Array]
Examples
- Example 1:
_base = getMissionLayerEntities "Base";
Additional Information
- See also:
- get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 26, 2016 - 15:27 (UTC)
- Revo
-
getMissioNLayerEntities will return <NULL-object> after the objects in the layer were deleted.
Version: 1.65
Build: 139010