getMissionLayerEntities
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Description
- Description:
- Returns all entities within the specific Eden Editor layer and its sub-layers. To be used when the scenario is running, not in the editor workspace. Useful to disable/enable whole parts of the scenario if layers are used during mission design.
- Groups:
- Eden EditorMission Information
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: can be one of:
- Return Value:
- Array in format [objects, markers, 2.14 groups] (or empty array if the layer does not exist)
Examples
- Example 1:
- Example 2:
- delete all objects within that layer after the player is over 800m away from _someObject:
- Example 3:
- Example 4:
Additional Information
- See also:
- get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 26, 2016 - 15:27 (UTC)
- After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.