BIS fnc bitwiseAND: Difference between revisions
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| Performs bitwise AND operation on decimal or hexadecimal unsigned 24 bit | | Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br> | ||
'''Limitations''':<br> | '''Limitations''':<br> | ||
Due to various limitations of the Real Virtuality engine this function is | Due to various limitations of the Real Virtuality engine this function is |
Revision as of 00:21, 31 October 2016
Description
- Description:
- Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)
Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216) - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [num1, num2] call BIS fnc bitwiseAND
- Parameters:
- num1: Number - decimal or hexadecimal unsigned 24 bit integer
- num2: Number - decimal or hexadecimal unsigned 24 bit integer
- Return Value:
- Number - decimal number
Examples
- Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.65]][[ Category: arma3dev: New Functions | BIS FNC BITWISEAND]][[ Category: arma3dev: Functions | BIS FNC BITWISEAND]]