BIS fnc getServerVariable: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Variables | ||
| | |descr= Fetch a variable saved on server. | ||
Used when you want to share variables only to specific clients to prevent large traffic. | |||
Must be run in [[Scheduler#Scheduled_Environment|scheduled environment]] because communication with server takes some time. | |||
| | |s1= [target, varName, default] call [[BIS_fnc_getServerVariable]] | ||
|p1= target: [[Namespace]], [[Object]] or [[Group]] - variable name space | |||
|p2= varName: [[String]] - variable name | |||
|p3= default: [[Anything]] - default value returned when variable is [[nil]] | |||
|r1= [[Anything]] - default value or saved variable | |||
| < | |x1= <sqf>[missionNamespace, "BIS_someVar", "defaultValue"] call BIS_fnc_getServerVariable;</sqf> | ||
|seealso= [[getVariable]] [[setVariable]] [[allVariables]] | |||
}} | }} | ||
Latest revision as of 15:53, 8 November 2023
Description
- Description:
- Fetch a variable saved on server. Used when you want to share variables only to specific clients to prevent large traffic. Must be run in scheduled environment because communication with server takes some time.
- Execution:
- call
- Groups:
- Variables
Syntax
- Syntax:
- [target, varName, default] call BIS_fnc_getServerVariable
- Parameters:
- target: Namespace, Object or Group - variable name space
- varName: String - variable name
- default: Anything - default value returned when variable is nil
- Return Value:
- Anything - default value or saved variable
Examples
- Example 1:
Additional Information
- See also:
- getVariable setVariable allVariables
Notes
-
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