BIS fnc invCodeToArray: Difference between revisions
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{{  | {{RV|type=function  | ||
| arma2 |  | |game1= arma2  | ||
|version1= 1.00  | |||
|1.  | |game2= arma2oa  | ||
|version2= 1.50  | |||
|  | |game3= tkoh  | ||
|version3= 1.00  | |||
|   | |game4= arma3  | ||
|version4= 0.50  | |||
|  | |gr1= Inventory  | ||
|   | |descr=Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).  | ||
|s1= [configCode] call [[BIS_fnc_invCodeToArray]]  | |||
|  | |p1=configCode: [[Number]] - config code, see example  | ||
|r1= [[Array]] of [[Number]]s - items slots numbers  | |||
| [[BIS_fnc_invRemove]]  | |x1= <sqf>[call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]</sqf>  | ||
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]  | |||
}}  | }}  | ||
Latest revision as of 17:27, 8 November 2023
Description
- Description:
 - Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).
 - Execution:
 - call
 - Groups:
 - Inventory
 
Syntax
- Syntax:
 - [configCode] call BIS_fnc_invCodeToArray
 - Parameters:
 - configCode: Number - config code, see example
 - Return Value:
 - Array of Numbers - items slots numbers
 
Examples
- Example 1:
 
Additional Information
- See also:
 - BIS_fnc_invRemove BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd
 
Notes
- 
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