setTitleEffect: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(67 intermediate revisions by 12 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|SETTITLEEFFECT]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |SETTITLEEFFECT]]
[[Category:Scripting Commands ArmA|SETTITLEEFFECT]]


|game1= ofpe
|version1= 1.00


<h2 style="color:#000066">'''''trigger or waypoint'' setTitleEffect ''[type, effect, text]'''''</h2>
|game2= arma1
|version2= 1.00


|game3= arma2
|version3= 1.00


'''Operand types:'''
|game4= arma2oa
|version4= 1.50


'''trigger or waypoint:''' [[Object]] or [[Array]]
|game5= tkoh
|version5= 1.00


'''[type, effect, text]:''' [[Array]]
|game6= arma3
|version6= 0.50


'''Type of returned value:'''
|gr1= Triggers


[[Nothing]]
|gr2= Waypoints


'''Compatibility:'''
|descr= Defines the title effect to show on activation via [Type, Effect, Text] where


Version 1.86 required.
'Type'


'''Description:'''
The title effect does not disappear on deactivation, this should be done manually if required.


Defines the title effect.
|s1= triggerOrWaypoint [[setTitleEffect]] [type, effect, text]


Type can be "NONE", "OBJECT", "RES" or "TEXT".
|p1= triggerOrWaypoint: [[Object]] or [[Array]] format [[Waypoint]]


For "TEXT", the effect defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN".
|p2= type: [[String]] Enum - defines [[Title Effect Type]] when not NONE, can be one of:
* "NONE"
* "OBJECT" - ''text'' defines the shown object , a subclass of {{hl|CfgTitles}} (see [[cutObj]])
* "RES" - ''text'' defines a resource class, a subclass of RscTitles (see [[cutRsc]])
* "TEXT" - ''text'' defines text string to show (see [[cutText]])


Text is shown as text itself.
|p3= effect: [[String]]


For "OBJECT", text defines the shown object, a subclass of CfgTitles.
|p4= text: [[String]]


For "RES", text defines a resource class, a subclass of RscTitles.
|r1= [[Nothing]]


|x1= <sqf>_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."];</sqf>


'''Example:'''
|seealso= [[createTrigger]] [[setSoundEffect]] [[setMusicEffect]]
 
}}
trigger '''setTitleEffect''' ["TEXT", "PLAIN DOWN", "Hello world."]

Latest revision as of 22:08, 26 September 2024

Hover & click on the images for description

Description

Description:
Defines the title effect to show on activation via [Type, Effect, Text] where 'Type' The title effect does not disappear on deactivation, this should be done manually if required.
Groups:
TriggersWaypoints

Syntax

Syntax:
triggerOrWaypoint setTitleEffect [type, effect, text]
Parameters:
triggerOrWaypoint: Object or Array format Waypoint
type: String Enum - defines Title Effect Type when not NONE, can be one of:
  • "NONE"
  • "OBJECT" - text defines the shown object , a subclass of CfgTitles (see cutObj)
  • "RES" - text defines a resource class, a subclass of RscTitles (see cutRsc)
  • "TEXT" - text defines text string to show (see cutText)
effect: String
text: String
Return Value:
Nothing

Examples

Example 1:
_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."];

Additional Information

See also:
createTrigger setSoundEffect setMusicEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note