BIS fnc EXP camp setSkill: Difference between revisions

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/*
{{RV|type=function
Author: Nelson Duarte


Description:
|game1= arma3
Set's skill for an entire AI side
|version1= 1.62


Parameters:
|gr1= Campaign


|serverExec= server


Returns:
|descr= Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
Nothing
*/


// Server only
|s1= [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]]
 
|p1= side: [[Side]] - side of which AI skill should be changed
|p2= skillMin: [[Number]] - (Optional, default 0.5) minimal general skill
|p3= skillAimMin: [[Number]] - (Optional, default 0.3) minimal aiming skill
|p4= skillMax: [[Number]] - (Optional, default 0.8) maximal general skill
|p5= skillAimMax: [[Number]] - (Optional, default 0.5) maximal aiming skill
 
|r1=
 
|x1=<sqf>[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;</sqf>
 
|seealso= [[Arma 3: AI Skill]] [[setSkill]] [[skillFinal]] [[BIS_fnc_EXP_camp_dynamicAISkill]]
}}

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
Execution:
call
Groups:
Campaign

Syntax

Syntax:
[side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill
Parameters:
side: Side - side of which AI skill should be changed
skillMin: Number - (Optional, default 0.5) minimal general skill
skillAimMin: Number - (Optional, default 0.3) minimal aiming skill
skillMax: Number - (Optional, default 0.8) maximal general skill
skillAimMax: Number - (Optional, default 0.5) maximal aiming skill
Return Value:
Return value needed

Examples

Example 1:
[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;

Additional Information

See also:
Arma 3: AI Skill setSkill skillFinal BIS_fnc_EXP_camp_dynamicAISkill

Notes

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