BIS fnc lookAtArray: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.78 | |||
| | |gr1= Interaction | ||
|descr= Executes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time | |||
|s1= [initialize, lookAtData] call [[BIS_fnc_lookAtArray]] | |||
| | |p1= initialize: [[Boolean]] - [[true]] to initialize, [[false]] to remove it | ||
|p2= lookAtData: [[Array]] - an array with arrays of look-up-data in form of: | |||
*0: [[Object]] - Object to be looked at | |||
*1: [[Number]] - How long player has to look at it | |||
*2: [[Boolean]] - [[true]] to remove it from array when player looked at it | |||
*3: [[Code]] - Code spawned when player looked long enough at the object | |||
|r1= [[Nothing]] | |||
|x1= <sqf> | |||
private _lookAtArray = | |||
[ | |||
[ | |||
BIS_apc, // name of object | |||
2, // time we have to look at it | |||
false, // do we destroy the entry after we looked at it | |||
{ ["What a wonderful APC"] call BIS_fnc_log; } // code | |||
], | |||
[ | [ | ||
BIS_otherUnit, | |||
2, | |||
false, | |||
{ ["apc looked at"] call BIS_fnc_log; } | |||
] | |||
]; | |||
[true, _lookAtArray] spawn "BIS_fnc_lookAtArray"; | |||
sleep 15; | |||
[false] spawn "BIS_fnc_lookAtArray"; | |||
</sqf> | |||
| | |seealso= [[BIS_fnc_lookAtArrayEH]] | ||
}} | }} | ||
Latest revision as of 12:40, 8 November 2023
Description
- Description:
- Executes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time
- Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [initialize, lookAtData] call BIS_fnc_lookAtArray
- Parameters:
- initialize: Boolean - true to initialize, false to remove it
- lookAtData: Array - an array with arrays of look-up-data in form of:
- Return Value:
- Nothing
Examples
- Example 1:
- private _lookAtArray = [ [ BIS_apc, // name of object 2, // time we have to look at it false, // do we destroy the entry after we looked at it { ["What a wonderful APC"] call BIS_fnc_log; } // code ], [ BIS_otherUnit, 2, false, { ["apc looked at"] call BIS_fnc_log; } ] ]; [true, _lookAtArray] spawn "BIS_fnc_lookAtArray"; sleep 15; [false] spawn "BIS_fnc_lookAtArray";
Additional Information
- See also:
- BIS_fnc_lookAtArrayEH
Notes
-
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