BIS fnc reviveBleedOut: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author: J...")
 
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2")
 
(23 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Function|= Comments
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.42


|1.42|Game version=
|gr1= Revive


<!---|arg= local |Multiplayer Arguments=--->
|descr= Make a unit bleed out over time while incapacitated.


<!---|eff= local |Multiplayer Effects=--->
|s1= [player] call [[BIS_fnc_reviveBleedOut]]


| <pre>/*
|p1= player: [[Object]] - unit that is bleeding out
Author: Jiri Wainar


Description:
|r1= [[Boolean]] - returns [[true]] if successful, [[false]] is not
Make a unit bleed out over time while incapacitated.


Parameters:
|x1= <sqf>[BIS_unit] call BIS_fnc_reviveBleedOut;</sqf>
_this select 0: OBJECT - Unit that is bleeding out


Returns:
|seealso= [[Arma 3: Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]
True if successful, false if not.
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
 
|[] call [[BIS_fnc_reviveBleedOut]]|Syntax=
 
|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
 
|Datatype - description|Return value=
 
|x1= <code></code>|Example 1=
 
|exec= call |Execution=
 
| |See also=
}}
}}
[[Category:Function Group: Revive|{{uc:reviveBleedOut}}]]
[[Category:Functions|{{uc:reviveBleedOut}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:reviveBleedOut}}]]

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Make a unit bleed out over time while incapacitated.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[player] call BIS_fnc_reviveBleedOut
Parameters:
player: Object - unit that is bleeding out
Return Value:
Boolean - returns true if successful, false is not

Examples

Example 1:
[BIS_unit] call BIS_fnc_reviveBleedOut;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note