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| | {{RV|type=function |
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| {{Function|= Comments
| | |game1= arma2 |
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| | |version1= 1.00 |
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| | arma2 |= Game name | | |game2= arma2oa |
| | |version2= 1.50 |
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| |1.00|= Game version | | |game3= tkoh |
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| | |version3= 1.00 |
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| | Makes a High Altitude Low Opening (HALO) parachute jump. | | |game4= arma3 |
| {{Feature arma3|HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.}} |DESCRIPTION=
| | |version4= 0.50 |
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| | [unit, altitude] call [[BIS_fnc_halo]] |SYNTAX= | | |gr1= Systems |
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| |p1= unit: [[Object]] - the HALO performing unit |PARAMETER1= | | |descr= Makes a High Altitude Low Opening (HALO) parachute jump. |
| | {{Feature|arma3|HALO feature is already implemented in {{arma3}}. Using this function will result in incorrect behaviour and animation.}} |
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| |p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO |PARAMETER2= | | |s1= [unit, altitude] call [[BIS_fnc_halo]] |
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| | [[Nothing]] |RETURNVALUE= | | |p1= unit: [[Object]] - the HALO-performing unit |
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| |x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_halo]]; {{codecomment|// Instantly parachutes the player object}}</code> |EXAMPLE1= | | |p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO |
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| |x2= <code><nowiki>[</nowiki>player, 100] call BIS_fnc_halo; {{codecomment|// Increases the altitude of player by 100 before HALO}}</code> |EXAMPLE2= | | |r1= [[Nothing]] |
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| | |SEEALSO= | | |x1= <sqf>[player] call BIS_fnc_halo; // instantly parachutes the player object</sqf> |
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| <h3 style="display:none">Notes</h3> | | |x2= <sqf>[player, 100] call BIS_fnc_halo; // increases the altitude of player by 100 before HALO</sqf> |
| <dl class="command_description">
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| <!-- Note Section BEGIN -->
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| <!-- Note Section END -->
| | |seealso= [[setUnitFreefallHeight]] [[getUnitFreefallInfo]] |
| </dl>
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| <h3 style="display:none">Bottom Section</h3>
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| [[Category:Function Group: Misc|{{uc:halo}}]]
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| [[Category:Functions|{{uc:halo}}]]
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| [[Category:{{Name|arma2oa}}: Functions|{{uc:halo}}]] | |
| [[Category:{{Name|tkoh}}: Functions|{{uc:halo}}]] | |
| [[Category:{{Name|arma3}}: Functions|{{uc:halo}}]]
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Latest revision as of 15:04, 13 July 2022
Hover & click on the images for description
Description
- Description:
- Makes a High Altitude Low Opening (HALO) parachute jump.
HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [unit, altitude] call BIS_fnc_halo
- Parameters:
- unit: Object - the HALO-performing unit
- altitude: Number - (Optional, default 0) altitude added to the unit before HALO
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setUnitFreefallHeight getUnitFreefallInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note