flyInHeightASL: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.62 | |||
| | |gr1= Object Manipulation | ||
| [[flyInHeight]] | | |descr= Sets the minimal [[Position#PositionASL|ASL]] height. Final height is {{hl|''flyInHeight'' [[max]] ''flyInHeightASL''}} - the higher altitude has priority. | ||
|s1= aircraft [[flyInHeightASL]] [standardAltitude, combatAltitude, stealthAltitude] | |||
|p1= aircraft: [[Object]] - helicopter, airplane | |||
|p2= standardAltitude: [[Number]] - base altitude used when [[behaviour]] is neither "COMBAT" or "STEALTH" | |||
|p3= combatAltitude: [[Number]] - altitude used when [[behaviour]] is "COMBAT" | |||
|p4= stealthAltitude: [[Number]] - altitude used when [[behaviour]] is "STEALTH" | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>cobraOne flyInHeightASL [200, 100, 400];</sqf> | ||
[[ | |seealso= [[flyInHeight]] | ||
}} |
Latest revision as of 13:35, 25 July 2022
Description
- Description:
- Sets the minimal ASL height. Final height is flyInHeight max flyInHeightASL - the higher altitude has priority.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- aircraft flyInHeightASL [standardAltitude, combatAltitude, stealthAltitude]
- Parameters:
- aircraft: Object - helicopter, airplane
- standardAltitude: Number - base altitude used when behaviour is neither "COMBAT" or "STEALTH"
- combatAltitude: Number - altitude used when behaviour is "COMBAT"
- stealthAltitude: Number - altitude used when behaviour is "STEALTH"
- Return Value:
- Nothing
Examples
- Example 1:
- cobraOne flyInHeightASL [200, 100, 400];
Additional Information
- See also:
- flyInHeight
Notes
-
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