getShotParents: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(22 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|=
{{RV|type=command
____________________________________________________________________________________________
 
|arma3 |= Game
|game1= arma3
|1.62|= Game Version
|version1= 1.62
|arg=  |= Multiplayer Arguments
 
|eff= |= Multiplayer Effects
|gr1= Weapons
____________________________________________________________________________________________
 
| Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |DESCRIPTION=
|descr= Returns shot information for the given projectile. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
____________________________________________________________________________________________
 
| [[getShotParents]] projectile |SYNTAX=
|s1= [[getShotParents]] projectile
|p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1=
 
|p2=  |PARAMETER2=
|p1= projectile: [[Object]] - the actual projectile shot
|p3=  |PARAMETER3=
 
|p3=  |PARAMETER4=
|r1= [[Array]] - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger
|p3=  |PARAMETER5=
|p3=  |PARAMETER6=
| [[Array]] - [vehicle, instigator] |RETURNVALUE=
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |EXAMPLE1=
|x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |EXAMPLE2=
| [[setShotParents]] |SEEALSO=
}}


<dl class='command_description'>
|x1= <sqf>_shotParents = getShotParents myProjectile;</sqf>
<!-- BEGIN Note Section -->
<!-- END Note Section -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|x2= <sqf>batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];</sqf>
<!-- Appropriate categories go here -->


[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|seealso= [[setShotParents]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns shot information for the given projectile. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
Groups:
Weapons

Syntax

Syntax:
getShotParents projectile
Parameters:
projectile: Object - the actual projectile shot
Return Value:
Array - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger

Examples

Example 1:
_shotParents = getShotParents myProjectile;
Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];

Additional Information

See also:
setShotParents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note