setMissileTarget – Talk
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Lou Montana (talk | contribs) m (Text replacement - "<code>" to "<code style="display: block">") |
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I searched config upside down and so far, I think this is the way to detect the ammo class has ability to use ''setMissileTargetPos''. | I searched config upside down and so far, I think this is the way to detect the ammo class has ability to use ''setMissileTargetPos''. | ||
<code>_ammoClass = (configFile >> "CfgAmmo" >> _class); | <code style="display: block">_ammoClass = (configFile >> "CfgAmmo" >> _class); | ||
({getText (_x >> 'componentType') == 'LaserSensorComponent'} count ("true" configClasses (_ammoClass >> "Components" >> "SensorsManagerComponent" >> "Components")) >= 1 and (getNumber (_ammoClass >> 'manualControl') == 1))</code> | ({getText (_x >> 'componentType') == 'LaserSensorComponent'} count ("true" configClasses (_ammoClass >> "Components" >> "SensorsManagerComponent" >> "Components")) >= 1 and (getNumber (_ammoClass >> 'manualControl') == 1))</code> | ||
Latest revision as of 11:53, 11 January 2023
What exactly is the condition to work setMissileTarget and setMissileTargetPos?
I searched config upside down and so far, I think this is the way to detect the ammo class has ability to use setMissileTargetPos.
_ammoClass = (configFile >> "CfgAmmo" >> _class);
({getText (_x >> 'componentType') == 'LaserSensorComponent'} count ("true" configClasses (_ammoClass >> "Components" >> "SensorsManagerComponent" >> "Components")) >= 1 and (getNumber (_ammoClass >> 'manualControl') == 1))
But TBH I'm really not sure this detects accurately. Anyone who has more IQ and knowledge of CfgAmmo configuration, can give me/us more information about this? Does SensorsManagerComponent actually do something in these commands?
-POLPOX (Jun 25 1603 UTC)