setMissileTarget
Description
- Description:
- Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTarget target
- Parameters:
- munition: Object - missile
- target: Object - valid missile target or objNull to cancel targeting
- Return Value:
- Boolean - true if successful
Alternative Syntax
- Syntax:
- munition setMissileTarget [target, force]
- Parameters:
- munition: Object - missile
- target: Object - valid missile target or objNull to cancel targeting
- force: Boolean - true to force target (for example to target countermeasure flare object)
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- missile1 setMissileTarget tank1;
- Example 2:
- private _missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; _missile setDir getDir player; private _target = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; _target setVehicleTiPars [1, 1, 1]; [_missile, _target] spawn { params ["_missile", "_target"]; sleep 0.1; _missile setMissileTarget _target; };
- Example 3:
- Example 4:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note