setWantedRPMRTD: Difference between revisions

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[[Category:Scripting Commands]]
{{RV|type=command


{{Command|= Comments
|game1= tkoh
____________________________________________________________________________________________
|version1= 1.00


| TKOH |= Game name
|gr1= RTD


|1.00|= Game version
|game2= arma3
|version2=1.34


| game2= arma 3 |=
|descr= Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value!
|version2=1.34|=
____________________________________________________________________________________________
 
| Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value!
* engine index 0: engine #1
* engine index 0: engine #1
* engine index 1: engine #2
* engine index 1: engine #2
* engine index 2: engine #3
* engine index 2: engine #3
* engine index -1: all engines  
* engine index -1: all engines  
{{Feature AFM}}|DESCRIPTION=
{{Feature|afm}}
____________________________________________________________________________________________


| helicopterRTD '''setWantedRPMRTD''' [value, time, engineIndex]|SYNTAX=
|s1= helicopterRTD [[setWantedRPMRTD]] [value, time, engineIndex]


|p1= helicopterRTD : [[ObjectRTD]] - helicopter |PARAMETER1=
|p1= helicopterRTD : [[ObjectRTD]] - helicopter
|p2= value : [[Number]] - engine RPMs |PARAMETER2=
|p2= value : [[Number]] - engine RPMs
|p3= time : [[Number]] - time to reach desired RPMs (seconds) |PARAMETER3=
|p3= time : [[Number]] - time to reach desired RPMs (seconds)
|p4= engineIndex : [[Number]] - engine index |PARAMETER4=
|p4= engineIndex : [[Number]] - engine index


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]
____________________________________________________________________________________________


|x1= <code>[[vehicle]] [[player]] [[setWantedRPMRTD]] [2500, 30, 0];</code> |=
|x1= <sqf>vehicle player setWantedRPMRTD [2500, 30, 0];</sqf>
 
| [[setEngineRPMRTD]] |SEEALSO=


|seealso= [[setEngineRPMRTD]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Take On Helicopters: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: RTD|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value!
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
Advanced Helicopter Flight Model
For this command to have any effect, the Advanced Flight Model (AFM) has to be enabled. AFM status can be checked with difficultyEnabledRTD.
Groups:
RTD

Syntax

Syntax:
helicopterRTD setWantedRPMRTD [value, time, engineIndex]
Parameters:
helicopterRTD : ObjectRTD - helicopter
value : Number - engine RPMs
time : Number - time to reach desired RPMs (seconds)
engineIndex : Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setWantedRPMRTD [2500, 30, 0];

Additional Information

See also:
setEngineRPMRTD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note