BIN fnc getTerrainObjects: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " {{Function|= Comments ____________________________________________________________________________________________  | arma3 |= Game name  |1.94|= Game version" to "{{Function|Comments= ______________________________________________...)  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")  | 
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{{  | {{RV|type=function  | ||
| arma3 |  | |game1= arma3  | ||
|version1= 1.94  | |||
|  | |gr1= Collisions   | ||
| <pre>/*  | |descr= <pre>/*  | ||
		Killzone_Kid  | 		Killzone_Kid  | ||
| Line 22: | Line 21: | ||
	Example:  | 	Example:  | ||
		["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects  | 		["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects  | ||
*/  | */</pre>  | ||
{{Wiki|placeholder}} {{Feature|arma3contact}}   | |||
<  | |s1= <!-- [] call [[BIN_fnc_getTerrainObjects]] -->  | ||
|   | |p1=  | ||
|  | |r1=  | ||
|   | |x1= <!-- <sqf>[] call BIN_fnc_getTerrainObjects;</sqf> -->  | ||
|  | |seealso=  | ||
}}  | }}  | ||
Latest revision as of 13:06, 5 May 2022
Description
- Description:
 /* Killzone_Kid Description: Returns terrain objects of the given type for the given area dimensions Parameter(s): 0: ARRAY - area details in Area format (see BIS_fnc_getArea) 1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"] Returns: ARRAY of objects Example: ["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects */
- Execution:
 - call
 - Groups:
 - Collisions
 
Syntax
- Syntax:
 - Syntax needed
 - Return Value:
 - Return value needed
 
Examples
- Examples:
 - Example needed
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
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