deleteMarkerLocal: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.04 | |||
|1. | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Markers | ||
| | |eff= local | ||
| | |descr= Destroys the given marker. | ||
|s1= [[deleteMarkerLocal]] markerName | |||
|p1= markerName: [[String]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>deleteMarkerLocal "Marker1";</sqf> | ||
|seealso= [[createMarkerLocal]] [[deleteMarker]] | |||
[[ | }} | ||
[[ | |||
{{Note | |||
|user= HomerJohnston | |||
|timestamp= 20120107091600 | |||
|text= Unproven: I believe that if you use this command on a globally-created marker, and subsequently another machine executes a global command on the same marker (e.g. setMarkerPos), then the marker will be re-created on the machine it was previously deleted on. Can result in confusing marker behaviour. | |||
}} | |||
Unproven: I believe that if you use this command on a globally-created marker, and subsequently another machine executes a global command on the same marker (e.g. setMarkerPos), then the marker will be re-created on the machine it was previously deleted on. Can result in confusing marker behaviour. |
Latest revision as of 15:55, 20 March 2023
Description
- Description:
- Destroys the given marker.
- Groups:
- Markers
Syntax
- Syntax:
- deleteMarkerLocal markerName
- Parameters:
- markerName: String
- Return Value:
- Nothing
Examples
- Example 1:
- deleteMarkerLocal "Marker1";
Additional Information
- See also:
- createMarkerLocal deleteMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 07, 2012 - 09:16 (UTC)
- Unproven: I believe that if you use this command on a globally-created marker, and subsequently another machine executes a global command on the same marker (e.g. setMarkerPos), then the marker will be re-created on the machine it was previously deleted on. Can result in confusing marker behaviour.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect