BIS fnc reviveGet3dIcons: Difference between revisions
Jump to navigation
Jump to search
m (pf) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2") |
||
(22 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.42 | |version1= 1.42 | ||
|gr1= Revive | |||
|descr= Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon. | |descr= Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon. | ||
|s1= [unit] call [[BIS_fnc_reviveGet3dIcons]] | |||
| | |p1= unit: [[Object]] - unconscious unit | ||
| | |r1= [[Structured Text]] - structured text with animated unconscious state 'Hold Action' icon. | ||
| | |x1= <sqf>private _structuredText = [BIS_unit] call BIS_fnc_reviveGet3dIcons;</sqf> | ||
|seealso= [[Arma 3: Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]] | |||
}} | }} | ||
Latest revision as of 15:52, 8 November 2023
Description
- Description:
- Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [unit] call BIS_fnc_reviveGet3dIcons
- Parameters:
- unit: Object - unconscious unit
- Return Value:
- Structured Text - structured text with animated unconscious state 'Hold Action' icon.
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note