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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| Closes given display with exit code. It does not instantly close the display but does it on next simulation cycle. Most common exit codes are: | |game3= arma2oa | ||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= GUI Control | |||
|descr= Closes given display with exit code. It does not instantly close the display but does it on next simulation cycle. Most common exit codes are: | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
#define IDC_OK 1 // emulate "OK" button | #define IDC_OK 1 // emulate "OK" button | ||
#define IDC_CANCEL 2 // emulate "Cancel" button | #define IDC_CANCEL 2 // emulate "Cancel" button | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{ | {{Feature|important|Sometimes when one display is opened on top of another display the previous display may not close properly; some display EHs such as "onUnload" may never fire. | ||
Use this command to manually handle such displays.}} | |||
| display [[closeDisplay]] exitCode | |s1= display [[closeDisplay]] exitCode | ||
|p1= display: [[Display]] | |p1= display: [[Display]] | ||
|p2= exitCode: [[Number]] | |p2= exitCode: [[Number]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
| | |x1= <sqf>_display closeDisplay 1;</sqf> | ||
_display | |||
|[[createDisplay]] | |x2= <sqf> | ||
#define IDC_OK 1 | |||
_display closeDisplay IDC_OK; | |||
</sqf> | |||
|seealso= [[createDisplay]] [[closeDialog]] | |||
}} | }} | ||
Latest revision as of 11:11, 1 July 2022
Description
- Description:
- Closes given display with exit code. It does not instantly close the display but does it on next simulation cycle. Most common exit codes are:
#define IDC_OK 1 // emulate "OK" button #define IDC_CANCEL 2 // emulate "Cancel" button
- Groups:
- GUI Control
Syntax
- Syntax:
- display closeDisplay exitCode
- Parameters:
- display: Display
- exitCode: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _display closeDisplay 1;
- Example 2:
- #define IDC_OK 1 _display closeDisplay IDC_OK;
Additional Information
- See also:
- createDisplay closeDialog
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control