Heliport Module – Take On Helicopters
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Latest revision as of 03:26, 1 January 2021
Heliport Module creates heliport composition as seen in Take On Helicopters campaign, including helicopters player purchased and all their components and damage status.
Mission Usage
Startup
- Place Modules (F7) > Heliport logic
- Place empty helicopter which will be used as a default helicopter
- Synchronize (F5) the helicopter with the module logic
Optional logic variables
- hsim_helicopterDefault = Object or String; - Sets default helicopter withoit need to synchronize it. When String is used, it contains vehicle class of helicopter which will be created.
- Example: this setvariable ["hsim_helicopterDefault","Heli_Medium01_H"];
- Default value: None
- allowAmbientLife = Boolean; - True to enable ambient planes, boats and helicopters.
- Example: this setvariable ["allowAmbientLife",false];
- Default value: true
- allowSetDate = Boolean; - True to enable changing date according to heliport progress (every finished mission adds one day to the progress).
- Example: this setvariable ["allowSetDate",false];
- Default value: true
Optional global variables
Presence of following variable can affect how Heliport init behaves:
- hsim_heli = Object; - Forced helicopter, will replace helicopter selected by player on heliport.
- If engine is not running (e.g. not set as Flying in editor), it is teleported on heliport's helipad.
- If player is not in any vehicle, he's teleported in fron of the helicopter
- hsim_heliForced = Object; - Forced helicopter, ignores any teleporting to heliport.
Addon Usage
Main article: CfgBase
You can add new helicopters or items, add a heliport compositions or new staff members.