getShotParents: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.62 | |||
| | |gr1= Weapons | ||
| Returns shot information | |descr= Returns shot information for the given projectile. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. | ||
| [[getShotParents]] projectile | |s1= [[getShotParents]] projectile | ||
|p1= projectile: [[Object]] - the actual projectile shot | |||
| | |p1= projectile: [[Object]] - the actual projectile shot | ||
|r1= [[Array]] - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger | |||
|x1= <sqf>_shotParents = getShotParents myProjectile;</sqf> | |||
< | |||
</ | |||
< | |x2= <sqf>batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];</sqf> | ||
[[ | |seealso= [[setShotParents]] | ||
}} |
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Returns shot information for the given projectile. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
- Groups:
- Weapons
Syntax
- Syntax:
- getShotParents projectile
- Parameters:
- projectile: Object - the actual projectile shot
- Return Value:
- Array - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setShotParents
Notes
-
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