BIS fnc HUDLimits: Difference between revisions
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{{  | {{RV|type=function  | ||
| tkoh |  | |game1= tkoh  | ||
|version1= 1.00  | |||
|  | |game2= arma3  | ||
|version2= 0.50  | |||
| Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also [[setHUDMovementLevels]].  | |gr1= GUI  | ||
|descr= Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also [[setHUDMovementLevels]].  | |||
{{Feature|informative|  | |||
* default value is 0, which means no limits were assigned  | * default value is 0, which means no limits were assigned  | ||
* using 0 in min or max value will hide the corresponding limit  | * using 0 in min or max value will hide the corresponding limit  | ||
* same or higher priority will replace currently set priority  | * same or higher priority will replace currently set priority  | ||
* using a negative priority will reset the values if absolute value is same or higher than current level   | * using a negative priority will reset the values if absolute value is same or higher than current level  | ||
}}  | |||
| [speedLimit, altLimit, dirLimit] call [[BIS_fnc_HUDLimits]]   | |s1= [speedLimit, altLimit, dirLimit] call [[BIS_fnc_HUDLimits]]  | ||
|p1= speedLimit: [[Array]] in format [priority, min, max]:  | |p1= speedLimit: [[Array]] in format [priority, min, max]:  | ||
* priority: [[Number]]  | * priority: [[Number]]  | ||
* min: [[Number]]  | * min: [[Number]]  | ||
* max: [[Number]]   | * max: [[Number]]  | ||
|p2= altLimit: [[Array]] in format [priority, min, max]:  | |p2= altLimit: [[Array]] in format [priority, min, max]:  | ||
* priority: [[Number]]  | * priority: [[Number]]  | ||
* min: [[Number]]  | * min: [[Number]]  | ||
* max: [[Number]]   | * max: [[Number]]  | ||
|p3= dirLimit: [[Array]] in format [priority, min, max, target]:  | |p3= dirLimit: [[Array]] in format [priority, min, max, target]:  | ||
| Line 32: | Line 33: | ||
* min: [[Number]] - you can set a "negative" value by adding 360 (e.g using 270 instead of -90)  | * min: [[Number]] - you can set a "negative" value by adding 360 (e.g using 270 instead of -90)  | ||
* max: [[Number]]  | * max: [[Number]]  | ||
* target: [[Position]] or [[Object]] - (Optional, default [0,0,0]) the direction relative target   | * target: [[Position]] or [[Object]] - (Optional, default [0,0,0]) the direction relative target  | ||
|  | |r1= [[Array]] - current value of [[HUDMovementLevels]]  | ||
|  | |x1= <sqf>[[0,0,0], [1, 0, 50], [0,0,0]] call BIS_fnc_HUDLimits; // limits altitude on HUD to 50m max</sqf>  | ||
| [[  | |x2= <sqf>[[0,0,0], [0, 0, 0], [1,330,30, myTarget]] call BIS_fnc_HUDLimits; // limits orientation towards myTarget by ±30°</sqf>  | ||
|seealso= [[HUDMovementLevels]] [[setHUDMovementLevels]]  | |||
}}  | }}  | ||
Latest revision as of 15:25, 13 July 2022
Description
- Description:
 - Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also setHUDMovementLevels.
 - Execution:
 - call
 - Groups:
 - GUI
 
Syntax
- Syntax:
 - [speedLimit, altLimit, dirLimit] call BIS_fnc_HUDLimits
 - Parameters:
 - speedLimit: Array in format [priority, min, max]:
 - altLimit: Array in format [priority, min, max]:
 - dirLimit: Array in format [priority, min, max, target]:
 - Return Value:
 - Array - current value of HUDMovementLevels
 
Examples
- Example 1:
 - Example 2:
 - [[0,0,0], [0, 0, 0], [1,330,30, myTarget]] call BIS_fnc_HUDLimits; // limits orientation towards myTarget by ±30°
 
Additional Information
- See also:
 - HUDMovementLevels setHUDMovementLevels
 
Notes
- 
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