BIS fnc invAdd: Difference between revisions
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{{  | {{RV|type=function  | ||
| arma2 |  | |game1= arma2  | ||
|version1= 1.00  | |||
|1.  | |game2= arma2oa  | ||
|version2= 1.50  | |||
|  | |game3= tkoh  | ||
|version3= 1.00  | |||
|  | |game4= arma3  | ||
|version4= 0.50  | |||
|   | |gr1= Inventory  | ||
|  | |descr=Adds item to inventory - checks if there is room for it. Checks if add was done by engine.  | ||
|  | |s1= [object,class,force] call [[BIS_fnc_invAdd]]  | ||
|  | |p1=object: [[Object]]  | ||
| [[  | |p2=class: [[String]] - item class to be added  | ||
|p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed  | |||
|  | |r1= [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)  | ||
|x1= <sqf>[player,"someClass"] call BIS_fnc_invAdd;</sqf>  | |||
| [[BIS_fnc_invRemove]]  | |seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]]  | ||
}}  | }}  | ||
Latest revision as of 17:27, 8 November 2023
Description
- Description:
 - Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
 - Execution:
 - call
 - Groups:
 - Inventory
 
Syntax
- Syntax:
 - [object,class,force] call BIS_fnc_invAdd
 - Parameters:
 - object: Object
 - class: String - item class to be added
 - force: Boolean - (Optional, default false) true to force add item, other items might be removed
 - Return Value:
 - Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)
 
Examples
- Example 1:
 
Additional Information
- See also:
 - BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType
 
Notes
- 
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