setCameraInterest: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|gr1 = Camera Control |GROUP1=
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.|DESCRIPTION=
|game4= arma2oa
____________________________________________________________________________________________
|version4= 1.50


| entity [[setCameraInterest]] interest |SYNTAX=
|game5= tkoh
|version5= 1.00


|p1= entity: [[Object]] |PARAMETER1=  
|game6= arma3
|p2= interest: [[Number]] |PARAMETER2=  
|version6= 0.50


| [[Nothing]] |RETURNVALUE=
|gr1= Camera Control
____________________________________________________________________________________________
 
|x1= <code>_soldier [[setCameraInterest]] 50;</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[cameraInterest]] |SEEALSO=
|descr= Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.


}}
|s1= entity [[setCameraInterest]] interest
 
|p1= entity: [[Object]]
|p2= interest: [[Number]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_soldier setCameraInterest 50;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[cameraInterest]]
[[Category:Scripting Commands|SETCAMERAINTEREST]]
}}
[[Category:Scripting Commands OFP Elite |SETCAMERAINTEREST]]
[[Category:Scripting Commands Armed Assault|SETCAMERAINTEREST]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:25, 5 May 2022

Hover & click on the images for description

Description

Description:
Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.
Groups:
Camera Control

Syntax

Syntax:
entity setCameraInterest interest
Parameters:
entity: Object
interest: Number
Return Value:
Nothing

Examples

Example 1:
_soldier setCameraInterest 50;

Additional Information

See also:
cameraInterest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note