titleRsc: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(71 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= GUI Control | |||
|eff= local | |||
|descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. | |||
{{Feature|arma3|{{GVI|arma3|1.58}} Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.}} | |||
|s1= [[titleRsc]] [text, type, speed, showInMap] | |||
|p1= text: [[String]] - the class name of the resource. ("Default" will remove the current resource) | |||
|p2= type: [[String]] - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see [[Title Effect Type]]s for more information about these values | |||
|p3= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource | |||
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened | |||
|r1= [[Nothing]] | |||
|x1= <sqf>titleRsc ["BIS", "PLAIN"];</sqf> | |||
|seealso= [[titleText]] [[titleObj]] [[cutRsc]] [[allActiveTitleEffects]] [[activeTitleEffectParams]] | |||
}} | |||
{{Note | |||
|user= Dr_Eyeball | |||
|timestamp= 20080630084400 | |||
|text= Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean: | |||
* the HUD will remain visible when you access the map and overlay it. | |||
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'. | |||
}} | |||
{{Note | |||
|user= Kenoxite | |||
|timestamp= 20140925100400 | |||
|text= In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map. | |||
}} | |||
{{Note | |||
|user= Honger | |||
|timestamp= 20230828163424 | |||
|text= The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite. | |||
}} |
Latest revision as of 11:24, 8 November 2023
Description
- Description:
- Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
- Groups:
- GUI Control
Syntax
- Syntax:
- titleRsc [text, type, speed, showInMap]
- Parameters:
- text: String - the class name of the resource. ("Default" will remove the current resource)
- type: String - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see Title Effect Types for more information about these values
- speed: Number - (Optional, default -1) time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- Return Value:
- Nothing
Examples
- Example 1:
- titleRsc ["BIS", "PLAIN"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 30, 2008 - 08:44 (UTC)
-
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
- Posted on Sep 25, 2014 - 10:04 (UTC)
- In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
- Posted on Aug 28, 2023 - 16:34 (UTC)
- The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect