posScreenToWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| arma1 | | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Positions | ||
| | |descr= Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to it. | ||
| [[ | |s1= map [[posScreenToWorld]] [x, y] | ||
| | |p1= map: [[Control]] - map control | ||
| [[ | |p2= x: [[Number]] - screen X | ||
|p3= y: [[Number]] - screen Y | |||
|r1= [[Array]] - world position in format [x,y,0] | |||
|x1= <sqf>_worldCoord = _control posScreenToWorld _ScreenCoord;</sqf> | |||
|x2= <sqf>_worldCoord = _control posScreenToWorld [_x, _y];</sqf> | |||
|x3= <sqf>_worldCoord = _control posScreenToWorld [0.5, 0.5];</sqf> | |||
|seealso= [[posWorldToScreen]] [[ctrlMapScreenToWorld]] [[ctrlMapWorldToScreen]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on 2007-04-07 - 10:03</dd> | |||
<dd class="notedate">Posted on | <dt class="note">[[User:LowFly|LowFly]]</dt> | ||
<dt class="note">[[User:LowFly|LowFly]]<dd class="note">''Notes:'' | <dd class="note">''Notes:'' | ||
You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. | You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. | ||
The return Array is in | The return Array is in 2D, you can use it with all set-position commands. | ||
< | <sqf> | ||
_y = returnArray select 1;</ | _x = returnArray select 0; | ||
_y = returnArray select 1; | |||
</sqf> | |||
</dl> | </dl> | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
- Groups:
- Positions
Syntax
- Syntax:
- map posScreenToWorld [x, y]
- Parameters:
- map: Control - map control
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Array - world position in format [x,y,0]
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2007-04-07 - 10:03
- LowFly
- Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions