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Converts map screen coordinates into world coordinates. Unlike posScreenToWorld, this command returns world position is format [x, y], otherwise it is identical to posScreenToWorld.
GUI Control - Map


control ctrlMapScreenToWorld [x, y]
control: Control - map control
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world coordinates in format Position2D


Example 1:
_worldCoord = _control ctrlMapScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control ctrlMapScreenToWorld [_x, _y];
Example 3:
_worldCoord = findDisplay 12 displayCtrl 51 ctrlMapScreenToWorld [0.5, 0.5];

Additional Information

See also:
ctrlMapWorldToScreen posScreenToWorld posWorldToScreen findDisplay displayCtrl


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2007-04-06 - 23:41
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;
The command parameters are screen position coordinates, which may not equate to the map control's coordinates. A map control's screen coordinates and size can be found use the ctrlPosition command. This is an issue when using the Arma 3 in-game map, which is not fullscreen (all previous titles used full screen map controls, so map control coords did equate to screen coords).
Posted on 2017-08-28 - 0:05
This example creates a RscMapControl and hints you the [x,y] position where you clicked.
0 spawn { disableSerialization; _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; _map ctrlSetPosition [0,0,1,1]; _map ctrlCommit 0; _map ctrlAddEventHandler ["mouseButtonDown", { _ctrl = _this select 0; _x = _this select 2; _y = _this select 3; _pos = _ctrl ctrlMapScreenToWorld [_x, _y]; hint format ["pos: %1", _pos]; }]; };