BIS fnc bleedTickets: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )D([a-z])" to "$1d$3")
 
(23 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


|game1= arma3
|game1= arma3
|version1= 1.10
|version1= 1.10


|gr1 = Missions
|gr1= Missions
 
<!--|exec= server|=-->
 
<!--|arg= local-->
 
<!--|eff= local-->


|descr= Function that handles bleeding ticket system. Tickets are set beforehand using [[BIS_fnc_respawnTickets]].
|descr= Function that handles bleeding ticket system. Tickets are set beforehand using [[BIS_fnc_respawnTickets]].
Line 19: Line 12:
|s1= [sides, dominanceRatio, bleedingAmount, bleedingDelay] call [[BIS_fnc_bleedTickets]]
|s1= [sides, dominanceRatio, bleedingAmount, bleedingDelay] call [[BIS_fnc_bleedTickets]]


|p1= sides: [[Array]] - (Optional, default All sides) Array of effected sides
|p1= sides: [[Array]] - (Optional, default All sides) array of effected sides


|p2= dominanceRatio: [[Number]] - (Optional, default 0.5) Dominance ratio, values from 0 to 1. Determines how much of a sector a side must hold for bleeding tickets to start
|p2= dominanceRatio: [[Number]] - (Optional, default 0.5) dominance ratio, values from 0 to 1. Determines how much of a sector a side must hold for bleeding tickets to start


|p3= bleedingAmount: [[Number]] - (Optional, default 3) Amount of tickets bled every step. Optional parameter
|p3= bleedingAmount: [[Number]] - (Optional, default 3) amount of tickets bled every step. Optional parameter


|p4= bleedingDelay: [[Object]] - (Optional, default 5) Delay in seconds between every bleeding step
|p4= bleedingDelay: [[Object]] - (Optional, default 5) delay in seconds between every bleeding step


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[call]] [[BIS_fnc_bleedTickets]];</code>
|x1= <sqf>call BIS_fnc_bleedTickets;</sqf>
 
|x2= <code><noWiki>[[</noWiki>[[WEST]],[[EAST]]<noWiki>]</noWiki>, 1, 1, 10] [[call]] [[BIS_fnc_bleedTickets]];</code>


|exec= call
|x2= <sqf>[[west, east], 1, 1, 10] call BIS_fnc_bleedTickets;</sqf>


|seealso= [[BIS_fnc_addScriptedEventHandler]] [[BIS_fnc_respawnTickets]]
|seealso= [[BIS_fnc_addScriptedEventHandler]] [[BIS_fnc_respawnTickets]]
}}


{{Note
|user= Tryteyker-
|timestamp= 20140929195800
|text= The function calls on the scripted eventhandler (see [[BIS_fnc_addScriptedEventHandler]]) "dominantSideChanged" everytime a sector changes dominant side (this again depending on the value given to the function).
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:bleedTickets}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:bleedTickets}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on September 29, 2014 - 19:58 (UTC)</dd>
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt>
<dd class="note">
The function calls on the scripted eventhandler (see [[BIS_fnc_addScriptedEventHandler]]) "dominantSideChanged" everytime a sector changes dominant side (this again depending on the value given to the function).
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 12:28, 8 November 2023

Hover & click on the images for description

Description

Description:
Function that handles bleeding ticket system. Tickets are set beforehand using BIS_fnc_respawnTickets.
Execution:
call
Multiplayer:
Server-side execution only.
Groups:
Missions

Syntax

Syntax:
[sides, dominanceRatio, bleedingAmount, bleedingDelay] call BIS_fnc_bleedTickets
Parameters:
sides: Array - (Optional, default All sides) array of effected sides
dominanceRatio: Number - (Optional, default 0.5) dominance ratio, values from 0 to 1. Determines how much of a sector a side must hold for bleeding tickets to start
bleedingAmount: Number - (Optional, default 3) amount of tickets bled every step. Optional parameter
bleedingDelay: Object - (Optional, default 5) delay in seconds between every bleeding step
Return Value:
Boolean

Examples

Example 1:
call BIS_fnc_bleedTickets;
Example 2:
[[west, east], 1, 1, 10] call BIS_fnc_bleedTickets;

Additional Information

See also:
BIS_fnc_addScriptedEventHandler BIS_fnc_respawnTickets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Tryteyker- - c
Posted on Sep 29, 2014 - 19:58 (UTC)
The function calls on the scripted eventhandler (see BIS_fnc_addScriptedEventHandler) "dominantSideChanged" everytime a sector changes dominant side (this again depending on the value given to the function).