setFatigue: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 0.50 | |||
|arg= global | |||
|arg= global | |||
|eff= local | |eff= local | ||
|gr1= Stamina System | |gr1= Stamina System | ||
| Sets the person's fatigue, from 0 to 1. | |descr= Sets the person's fatigue, from 0 to 1. | ||
| unit | |s1= unit [[setFatigue]] value | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= value: [[Number]] | |p2= value: [[Number]] - in 0..1 ''available'' fatigue range: 0 is fully energised, 1 is fully exhausted | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>player setFatigue 1;</sqf> | |||
| | |seealso= [[Arma 3: Stamina]] [[getFatigue]] [[enableFatigue]] [[setStamina]] [[getStamina]] [[enableStamina]] | ||
}} | |||
<dl class="command_description"> | |||
| | <dt></dt> | ||
<dd class="notedate">Posted on 05 April, 2014</dd> | |||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | |||
<dd class="note"> | |||
[[setFatigue]] will affect fatigue of a local unit only. If you execute it on remote unit, the [[getFatigue]] value will only change locally with no effect on remote unit. Scripted [[setFatigue]] changes don't broadcast at all. In short, use [[setFatigue]] on local units only. | |||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 13:25, 5 May 2022
Description
- Description:
- Sets the person's fatigue, from 0 to 1.
- Groups:
- Stamina System
Syntax
- Syntax:
- unit setFatigue value
- Parameters:
- unit: Object
- value: Number - in 0..1 available fatigue range: 0 is fully energised, 1 is fully exhausted
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 05 April, 2014
- Killzone_Kid
- setFatigue will affect fatigue of a local unit only. If you execute it on remote unit, the getFatigue value will only change locally with no effect on remote unit. Scripted setFatigue changes don't broadcast at all. In short, use setFatigue on local units only.