diag exportTerrainSVG: Difference between revisions

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{{DISPLAYTITLE:diag_exportTerrainSVG}}
{{RV|type=command


{{Command
|game1= arma3


| arma3diag
|branch= diag


|2.01
|version1= 2.02


|gr1= Diagnosis
|gr1= Diagnostic


| {{WIP}}
|descr= [[File: A3 diag exportTerrainSVG Example.jpg|thumb|400px|Highly detailed map of [[Stratis]]|right]]
Like the old [[ArmA:_Cheats#TOPOGRAPHY|TOPOGRAPHY]] cheat code, exports terrain, but in modern SVG Format instead of the proprietary EMF format.
Like the old [[Arma 3: Cheats#TOPOGRAPHY|TOPOGRAPHY]] cheat code, exports terrain, but in modern SVG format instead of the proprietary EMF format.


|s1= [[diag_exportTerrainSVG]] [filePath, drawLocationNames, drawGrid, drawCountlines, drawTreeObjects, drawMountainHeightpoints, simpleRoads]


| [[diag_exportTerrainSVG]] [filePath, drawLocationNames, drawGrid, drawCountlines, drawTreeObjects, drawMountainHeightpoints, simpleRoads]
|p1= filePath: [[String]] - path on disk. File name and extension have to be included


|p1= filePath: [[String]] - Path on disk
|p2= drawLocationNames: [[Boolean]] - whether or not to draw location names


|p2= drawLocationNames: [[Boolean]] - Whether or not to draw location names
|p3= drawGrid: [[Boolean]] - whether or not to draw grid


|p3= drawGrid: [[Boolean]] - Whether or not to draw grid
|p4= drawCountlines: [[Boolean]] - whether or not to count lines


|p4= drawCountlines: [[Boolean]] - Whether or not to count lines
|p5= drawTreeObjects: [[Boolean]] - whether or not to draw trees


|p5= drawTreeObjects: [[Boolean]] - Whether or not to draw trees
|p6= drawMountainHeightpoints: [[Boolean]] - whether or not to draw mountain height spots


|p6= drawMountainHeightpoints: [[Boolean]] - Whether or not to draw mountain height spots
|p7= simpleRoads: [[Boolean]] - simplify roads. Draw roads as one long polyline instead of separate segments. Uses average road width as overall width


|p7= simpleRoads: [[Boolean]] - Simplify roads (Draw roads as one long polyline instead of seperate segments, uses average road width as overall width)
|r1= [[Nothing]]


| [[Nothing]]
|x1= <sqf>diag_exportTerrainSVG ["C:\Users\USERNAME\Desktop\Stratis_Map.svg", true, true, true, true, true, false]; // replace USERNAME with your username!</sqf>
 
|x1=<code> </code>
 
| [[Arma 3 Diagnostics Exe]]


|seealso= [[Arma 3: Diagnostics Exe]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:35, 8 November 2023

Hover & click on the images for description
Only available in Diagnostic branch(es).

Description

Description:
Highly detailed map of Stratis
Like the old TOPOGRAPHY cheat code, exports terrain, but in modern SVG format instead of the proprietary EMF format.
Groups:
Diagnostic

Syntax

Syntax:
diag_exportTerrainSVG [filePath, drawLocationNames, drawGrid, drawCountlines, drawTreeObjects, drawMountainHeightpoints, simpleRoads]
Parameters:
filePath: String - path on disk. File name and extension have to be included
drawLocationNames: Boolean - whether or not to draw location names
drawGrid: Boolean - whether or not to draw grid
drawCountlines: Boolean - whether or not to count lines
drawTreeObjects: Boolean - whether or not to draw trees
drawMountainHeightpoints: Boolean - whether or not to draw mountain height spots
simpleRoads: Boolean - simplify roads. Draw roads as one long polyline instead of separate segments. Uses average road width as overall width
Return Value:
Nothing

Examples

Example 1:
diag_exportTerrainSVG ["C:\Users\USERNAME\Desktop\Stratis_Map.svg", true, true, true, true, true, false]; // replace USERNAME with your username!

Additional Information

See also:
Arma 3: Diagnostics Exe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note