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{{  | {{RV|type=command  | ||
| arma1 |  | |game1= arma1  | ||
|version1= 1.00  | |||
|  | |game2= arma2  | ||
|version2= 1.00  | |||
|game3= arma2oa  | |||
|version3= 1.50  | |||
|game4= tkoh  | |||
|version4= 1.00  | |||
|  | |game5= arma3  | ||
|version5= 0.50  | |||
|   | |gr1= Program Flow  | ||
|   | |descr= Continue sequence of [[for]] construct. It sets the end value of the index variable.  | ||
|  | |s1= forType [[to]] b  | ||
|  | |p1= forType: [[For Type]]  | ||
|   | |p2= b: [[Number]]  | ||
| [[  | |r1= [[For Type]]  | ||
|x1= <sqf>  | |||
for "_i" from 10 to 20 do  | |||
{  | |||
	hint str _i; // will hint from 10 to 20, spaced by 1 second  | |||
	sleep 1;  | |||
};  | |||
</sqf>  | |||
|seealso= [[Control Structures]] [[for]] [[from]] [[step]]  | |||
}}  | |||
Latest revision as of 10:48, 12 May 2022
Description
- Description:
 - Continue sequence of for construct. It sets the end value of the index variable.
 - Groups:
 - Program Flow
 
Syntax
Examples
- Example 1:
 
Additional Information
- See also:
 - Control Structures for from step
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Program Flow