saveIdentity: Difference between revisions
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| {{ | {{RV|type=command | ||
| |  | |game1= ofp | ||
| |version1= 1.75 | |||
| |1. | |game2= ofpe | ||
| |version2= 1.00 | |||
| |game3= arma1 | |||
| |version3= 1.00 | |||
| |game4= arma2 | |||
| |version4= 1.00 | |||
| |game5= arma2oa | |||
| |version5= 1.50 | |||
| |game6= tkoh | |||
| |version6= 1.00 | |||
| |game7= arma3 | |||
| |version7= 0.50 | |||
| |gr1= Unit Identity | |gr1= Unit Identity | ||
| | Saves  | |descr= Saves units's identity to [[Objects.sav]] file in campaign directory as entry name. | ||
| |s1= unit [[saveIdentity]] name | |||
| |  | |p1= unit: [[Object]] | ||
| |p2= name: [[String]] | |p2= name: [[String]] | ||
| | [[Boolean]] | |r1= [[Boolean]] - [[true]] if successful, otherwise [[false]] | ||
| |  | |x1= <sqf>_successful = player saveIdentity "playerid";</sqf> | ||
| |seealso= [[loadIdentity]] | |||
| }} | }} | ||
| <dl class="command_description"> | <dl class="command_description"> | ||
| < | <dt></dt> | ||
| <dd class="notedate">Posted on 2006-08-12 - 17:17</dd> | |||
| <dt class="note">[[User:Str|Str]]</dt> | |||
| <dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double. | |||
| </dl> | </dl> | ||
Latest revision as of 22:59, 13 May 2023
Description
- Description:
- Saves units's identity to Objects.sav file in campaign directory as entry name.
- Groups:
- Unit Identity
Syntax
- Syntax:
- unit saveIdentity name
- Parameters:
- unit: Object
- name: String
- Return Value:
- Boolean - true if successful, otherwise false
Examples
- Example 1:
Additional Information
- See also:
- loadIdentity
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on 2006-08-12 - 17:17
- Str
- Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
 
	





