BIS fnc destroyer01InitHullNumbers: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "(\| )+\}\}" to "}}") | Lou Montana (talk | contribs)  m (Text replacement - "bis_fnc_" to "BIS_fnc_") | ||
| (20 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{RV|type=function | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.84 | |||
| |1.84 | |||
| |gr1= Destroyer | |gr1= Destroyer | ||
| |descr= <pre>/* | |||
| 	Author: Bravo Zero One development | 	Author: Bravo Zero One development | ||
| 	- John_Spartan | 	- John_Spartan | ||
| Line 30: | Line 23: | ||
| 				property="CustomShipNumber1"; | 				property="CustomShipNumber1"; | ||
| 				control="EditShort"; | 				control="EditShort"; | ||
| 				expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call  | 				expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call BIS_fnc_destroyer01GetShipPart), _value, 0] spawn BIS_fnc_destroyer01InitHullNumbers;"; | ||
| 				defaultValue="0"; | 				defaultValue="0"; | ||
| 				validate = "number"; | 				validate = "number"; | ||
| Line 50: | Line 43: | ||
| 	Result: Ship's hull number is set to specified number. | 	Result: Ship's hull number is set to specified number. | ||
| */</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | ||
| | | |s1= [] call [[BIS_fnc_destroyer01InitHullNumbers]] | ||
| | | |p1=  | ||
| | | |r1= | ||
| | | |x1= | ||
| |seealso= | |||
| }} | }} | ||
Latest revision as of 18:24, 20 June 2021
Description
- Description:
- /* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to customize ships hull numbers. Execution: - Call from vehicles config of eden attributes. Example: class CustomShipNumber1 { displayName="$STR_3den_object_attribute_CustomShipNumber1_displayname"; tooltip="$STR_3den_object_attribute_CustomShipNumber1_tooltip"; property="CustomShipNumber1"; control="EditShort"; expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call BIS_fnc_destroyer01GetShipPart), _value, 0] spawn BIS_fnc_destroyer01InitHullNumbers;"; defaultValue="0"; validate = "number"; condition = "object"; typeName = "NUMBER"; }; Required: Object (ship) must have predefined hidden selections for hull number. Pass object of ship part component which contains numbered selections. Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: number that should be displayed on the selection 2: selection number Returns: nothing Result: Ship's hull number is set to specified number. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01InitHullNumbers
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	