isBurning: Difference between revisions
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{{  | {{RV|type=command  | ||
| arma3  | |game1= arma3  | ||
|version1= 0.50  | |||
|0.50  | |||
|gr1= Object Manipulation  | |gr1= Object Manipulation  | ||
| Returns whether the unit is burning.  | |descr= Returns whether the unit is burning.  | ||
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.  | This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.  | ||
|   | |s1= [[isBurning]] unit  | ||
|p1= unit: [[Object]]  | |p1= unit: [[Object]]  | ||
| [[Boolean]]  | |r1= [[Boolean]]  | ||
|   | |x1= <sqf>if (isBurning player) then { player groupChat "I'm burning!!"; };</sqf>  | ||
|seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]]  | |||
}}  | }}  | ||
Latest revision as of 22:43, 28 June 2022
Description
- Description:
 - Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
 - Groups:
 - Object Manipulation
 
Syntax
Examples
- Example 1:
 
Additional Information
Notes
- 
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