commandRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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(43 intermediate revisions by 2 users not shown) | |||
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|arg= global | |arg= global | ||
Line 13: | Line 21: | ||
|gr2= Sounds | |gr2= Sounds | ||
| Sends the audio message to the command radio channel | |descr= Sends the audio message to the command radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | ||
< | {{Feature|important| | ||
The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. | |||
A radio item must have the property <syntaxhighlight lang="cpp" inline>simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]]. | |||
}} | |||
{{Feature|informative|When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.}} | |||
| unit [[commandRadio]] radioName | |s1= unit [[commandRadio]] radioName | ||
|p1= unit: [[Object]] - unit to transmit | |p1= unit: [[Object]] - unit to transmit | ||
Line 22: | Line 34: | ||
|p2= radioName: [[String]] - class name from CfgRadio | |p2= radioName: [[String]] - class name from CfgRadio | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= [side, identity] [[commandRadio]] radioName | |s2= [side, identity] [[commandRadio]] radioName | ||
|p21= | |p21= side: [[Side]] - side to which the transmission will be played | ||
|p22 | |p22= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in {{arma3}} are: | ||
{{Columns|3| | |||
* "Base" | * "Base" | ||
* "HQ" | * "HQ" | ||
Line 38: | Line 49: | ||
* "OPF" | * "OPF" | ||
* "IND" | * "IND" | ||
* "IND_G" | * "IND_G" | ||
}} | |||
|p24= radioName: [[String]] - class name from CfgRadio | |p24= radioName: [[String]] - class name from CfgRadio | ||
Line 44: | Line 56: | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldierOne commandRadio "messageOne";</sqf> | ||
| | |x2= <sqf>player commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));</sqf> | ||
|x3= <sqf>[west, "Base"] commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));</sqf> | |||
< | |||
|seealso= [[sideRadio]] [[groupRadio]] [[customRadio]] [[vehicleRadio]] [[globalRadio]] [[directSay]] [[commandChat]] | |||
}} | |||
{{Note | |||
|user= Nikita320106 | |||
|timestamp= 20100624085500 | |||
|text= ''example:''<sqf>_unit commandRadio "SentCmdHide";</sqf> | |||
radio command from CA_Dubbing config should work | |||
}} | |||
{{ | {{Note | ||
|user= Killzone_Kid | |||
|timestamp= 20161203213300 | |||
|text= To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. | |||
For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use: | |||
<sqf>player commandRadio "#MySound.ogg";</sqf> | |||
}} | |||
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called | |||
< | |||
Latest revision as of 15:34, 1 July 2022
Description
- Description:
- Sends the audio message to the command radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- unit commandRadio radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [side, identity] commandRadio radioName
- Parameters:
- side: Side - side to which the transmission will be played
- identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne commandRadio "messageOne";
- Example 2:
- Example 3:
- [west, "Base"] commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 24, 2010 - 08:55 (UTC)
-
example:radio command from CA_Dubbing config should work_unit commandRadio "SentCmdHide";
- Posted on Dec 03, 2016 - 21:33 (UTC)
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #.
For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Sounds
- Scripting Commands: Local Effect