BIS fnc destroyer01PlayHangarDoorSound: Difference between revisions

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m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Text replacement - "bis_fnc_" to "BIS_fnc_")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.84
|1.84


|gr1= Destroyer
|gr1= Destroyer


 
|descr= <pre>/*
 
<!---|arg= local |Multiplayer Arguments=--->
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
Line 24: Line 17:


Example:
Example:
[_shipPart, _soundPos, _animationState] spawn bis_fnc_destroyer01PlayHangarDoorSound;
[_shipPart, _soundPos, _animationState] spawn BIS_fnc_destroyer01PlayHangarDoorSound;


Parameter(s):
Parameter(s):
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1: position in word coordinates where the sound should be played (modelToWorldWorld)
1: position in word coordinates where the sound should be played (modelToWorldWorld)
2: animation state of hangar doors
2: animation state of hangar doors


Returns: nothing
Returns: nothing
Result: Ship's hangar door animation gets a sound source added.
Result: Ship's hangar door animation gets a sound source added.


*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_Destroyer01PlayHangarDoorSound]]
|s1= [] call [[BIS_fnc_destroyer01PlayHangarDoorSound]]


|p1= parameter: Datatype - (Optional, default defValue) description
|p1=  


|Datatype - description
|r1=


|x1= <code></code>
|x1=


|exec= call
|seealso=
}}
}}
[[Category:Functions|{{uc:Destroyer01PlayHangarDoorSound}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01PlayHangarDoorSound}}]]

Latest revision as of 18:25, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to add sounds required for ship hangar door animation.

	Execution:
	- Call from main script that handles the hangar door animation.

		Example:
		[_shipPart, _soundPos, _animationState] spawn BIS_fnc_destroyer01PlayHangarDoorSound;

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: position in word coordinates where the sound should be played (modelToWorldWorld)
		2: animation state of hangar doors

	Returns: nothing
	Result: Ship's hangar door animation gets a sound source added.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_destroyer01PlayHangarDoorSound
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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