BIS fnc exportCfgGroups: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |  (missing step added) | ||
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| {{RV|type=function | {{RV|type=function | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.00 | |||
| | | |gr1= Diagnostic | ||
| | | |descr= <pre>/* | ||
| 	Description: | 	Description: | ||
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| 	Returns: | 	Returns: | ||
| 	STRING | 	STRING | ||
| */ | */</pre> | ||
| {{Wiki|placeholder}} | |||
| < | |s1= <!-- [] call [[BIS_fnc_exportCfgGroups]] --> | ||
| |  | |r1= | ||
| | | |x1= <!-- <sqf>[] call BIS_fnc_exportCfgGroups;</sqf> --> | ||
| | | |seealso= | ||
| }} | }} | ||
| {{Note | |||
| |user= .kju | |||
| |timestamp= 20230125122322 | |||
| |text= How to export objects to a mod/config composition: | |||
| # Open the console (CTRL+D in Eden, ESC in Zeus) | |||
| # Select the desired object set | |||
| [[ | # Execute <sqf>[nil,get3DENSelected "" select 0] call BIS_fnc_exportCfgGroups; //Eden | ||
| [nil,nil] call BIS_fnc_exportCfgGroups; //Zeus</sqf> | |||
| # Paste (CTRL+V) in definitions into a text file | |||
| # Create a config.cpp | |||
| # Integrate into <syntaxhighlight lang="cpp" inline>class CfgGroups/Empty</syntaxhighlight> | |||
| }} | |||
Latest revision as of 13:37, 25 January 2023
Description
- Description:
- /* Description: Export group or object composition for use in CfgGroups. The result will be copied to clipboard. Parameter(s): 0: position (for supported types see BIS_fnc_position). Screen center is used by default 1: objects to be saved. Currently selected objects in curator are used by default ARRAY of OBJECTs - specific objects to be saved array in format used by nearEntities, which automatically get nearby objects 0: STRING or ARRAY of STRINGS - object types 1: NUMBER - radius in metres Returns: STRING */ 
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Jan 25, 2023 - 12:23 (UTC)
- 
How to export objects to a mod/config composition:
- Open the console (CTRL+D in Eden, ESC in Zeus)
- Select the desired object set
- Execute
- Paste (CTRL+V) in definitions into a text file
- Create a config.cpp
- Integrate into class CfgGroups/Empty
 
 
	