titleRsc: Difference between revisions
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{{RV|type=command  | {{RV|type=command  | ||
| ofp  | |game1= ofp  | ||
|version1= 1.00  | |||
|1.00  | |game2= ofpe  | ||
|version2= 1.00  | |||
|game3= arma1  | |||
|version3= 1.00  | |||
|game4= arma2  | |||
|version4= 1.00  | |||
|game5= arma2oa  | |||
|version5= 1.50  | |||
|game6= tkoh  | |||
|version6= 1.00  | |||
|game7= arma3  | |||
|version7= 0.50  | |||
|gr1= GUI Control  | |gr1= GUI Control  | ||
|   | |eff= local  | ||
| [[  | |descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once.  | ||
{{Feature|arma3|{{GVI|arma3|1.58}} Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.}}  | |||
|  | |s1= [[titleRsc]] [text, type, speed, showInMap]  | ||
|  | |p1= text: [[String]] - the class name of the resource. ("Default" will remove the current resource)  | ||
|  | |p2= type: [[String]] - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see [[Title Effect Type]]s for more information about these values  | ||
|  | |p3= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource  | ||
|  | |p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened  | ||
| [[Nothing]]  | |r1= [[Nothing]]  | ||
| [[titleText]]  | |x1= <sqf>titleRsc ["BIS", "PLAIN"];</sqf>  | ||
|seealso= [[titleText]] [[titleObj]] [[cutRsc]] [[allActiveTitleEffects]] [[activeTitleEffectParams]]    | |||
}}  | }}  | ||
{{Note  | |||
|user= Dr_Eyeball  | |||
|timestamp= 20080630084400  | |||
|text= Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:  | |||
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:  | |||
* the HUD will remain visible when you access the map and overlay it.  | * the HUD will remain visible when you access the map and overlay it.  | ||
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.  | * using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.  | ||
}}  | |||
{{Note  | |||
|user= Kenoxite  | |||
|timestamp= 20140925100400  | |||
In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map.  | |text= In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map.  | ||
}}  | |||
{{Note  | |||
|user= Honger  | |||
|timestamp= 20230828163424  | |||
|text= The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.  | |||
}}  | |||
Latest revision as of 11:24, 8 November 2023
Description
- Description:
 - Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
 - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - titleRsc [text, type, speed, showInMap]
 - Parameters:
 - text: String - the class name of the resource. ("Default" will remove the current resource)
 - type: String - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see Title Effect Types for more information about these values
 - speed: Number - (Optional, default -1) time in seconds to fade in resource
 - showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - titleRsc ["BIS", "PLAIN"];
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Jun 30, 2008 - 08:44 (UTC)
 - 
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
 - using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
 
 
- Posted on Sep 25, 2014 - 10:04 (UTC)
 - In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
 
- Posted on Aug 28, 2023 - 16:34 (UTC)
 - The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control
 - Scripting Commands: Local Effect