elevatePeriscope: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> <!-- BEGIN Note Section --> <!-- END Note Section --> </dl>" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(10 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 2.00 | |version1= 2.00 | ||
Line 9: | Line 8: | ||
|gr2= Animations | |gr2= Animations | ||
|descr= Elevates periscope of a vehicle. Vehicles in Arma 3 which are compatible with this tech are Strider, remote laser designators, the robot arm on Eddie, etc. Please note that SDV submarine has a different periscope, which is just an animated selection and could be raised and lowered with [[animate]] command. | |descr= Elevates periscope of a vehicle. Vehicles in Arma 3 which are compatible with this tech are Strider, remote laser designators, the robot arm on Eddie, etc. | ||
{{ | Please note that SDV submarine has a different periscope, which is just an animated selection and could be raised and lowered with [[animate]] command. | ||
{{Feature|informative| | |||
* a user can immediately override any elevation in progress by using assigned keyboard keys. To block user input see the ''blockUserInput'' parameter. | |||
* a [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]] entity event handler is also provided. | |||
}} | |||
|s1= vehicle [[elevatePeriscope]] [turret, elevation, speed, blockUserInput] | |||
|p1= vehicle: [[Object]] - vehicle with periscope tech | |||
|p2= turret: [[Array]] - turret on which periscope is located | |||
| | |p3= elevation: [[Number]] - elevation range 0..1 | ||
| | |p4= speed: [[Number]] or [[Boolean]] - (Optional, default -1) config anim speed multiplier, 2 - twice as fast, 0.5 - twice as slow, etc. -1 - default config speed. If [[true]] is used as param, the change in elevation is almost instant | ||
| | |p5= blockUserInput: [[Boolean]] - (Optional, default [[false]]) [[true]] to disable user ability to control periscope with keyboard. The change is persistent unless set to [[false]] again | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_eddie elevatePeriscope [[0], 0.75, 0.1];</sqf> | ||
|seealso= [[periscopeElevation]] | |seealso= [[periscopeElevation]] [[animate]] [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged Event Handler]] | ||
}} | }} |
Latest revision as of 11:42, 4 May 2022
Description
- Description:
- Elevates periscope of a vehicle. Vehicles in Arma 3 which are compatible with this tech are Strider, remote laser designators, the robot arm on Eddie, etc. Please note that SDV submarine has a different periscope, which is just an animated selection and could be raised and lowered with animate command.
- Groups:
- Object ManipulationAnimations
Syntax
- Syntax:
- vehicle elevatePeriscope [turret, elevation, speed, blockUserInput]
- Parameters:
- vehicle: Object - vehicle with periscope tech
- turret: Array - turret on which periscope is located
- elevation: Number - elevation range 0..1
- speed: Number or Boolean - (Optional, default -1) config anim speed multiplier, 2 - twice as fast, 0.5 - twice as slow, etc. -1 - default config speed. If true is used as param, the change in elevation is almost instant
- blockUserInput: Boolean - (Optional, default false) true to disable user ability to control periscope with keyboard. The change is persistent unless set to false again
- Return Value:
- Nothing
Examples
- Example 1:
- _eddie elevatePeriscope [[0], 0.75, 0.1];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note