Face Wound Textures: Difference between revisions
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Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[], | Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[], | ||
Latest revision as of 20:31, 31 January 2021
Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[],
ie:
wounds[]={ ..., "mareks_hh.pac","baldhead_oholen_HI.pac" };
Add all face with their wound replacement textures in pairs to core.woundsFace.hpp,
ie:
mareks_hh.pac,baldhead_oholen_HI.pac, MarekTomas_HH.pac,blackhair_shaved_HI.pac, Markus_hh.pac,blackhair_beard_HI.pac
Note:
1."" for texture names are only required when an empty space is in the name like "My texture.pac".
2.There need to be always pairs of textures, but the formatting doesn't matter.
mareks_hh.pac,baldhead_oholen_HI.pac, MarekTomas_HH.pac,blackhair_shaved_HI.pac
is the same as
mareks_hh.pac,baldhead_oholen_HI.pac,MarekTomas_HH.pac,blackhair_shaved_HI.pac
ARMA 2
wounding by identity
class Wounds { tex[]={}; mat[]= { "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds2.rvmat", }; ;