BIS fnc aircraftSystemsInit: Difference between revisions
| m (Text replacement - "|x1= <code></code>" to "|x1=") | Lou Montana (talk | contribs)  m (Text replacement - " (	*class [a-zA-Z0-9_]+): *([a-zA-Z0-9_]+ *) " to " $1 : $2 ") | ||
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| {{RV|type=function | {{RV|type=function | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.00 | |||
| |1.00 | |||
| |gr1= Aircraft Functionality | |gr1= Aircraft Functionality | ||
| | <pre>/* | |descr= <pre>/* | ||
| 	Author: Bravo Zero One development | 	Author: Bravo Zero One development | ||
| 	- John_Spartan | 	- John_Spartan | ||
| Line 16: | Line 15: | ||
| 	Exucution: | 	Exucution: | ||
| 	- Call the function via int EH on each aircrfat config | 	- Call the function via int EH on each aircrfat config | ||
| 		class Eventhandlers: Eventhandlers | 		class Eventhandlers : Eventhandlers | ||
| 		{ | 		{ | ||
| 			init = "_this call BIS_fnc_AircraftSystemsInit"; | 			init = "_this call BIS_fnc_AircraftSystemsInit"; | ||
| Line 38: | Line 37: | ||
| 		_this select 0: mode (Scalar) | 		_this select 0: mode (Scalar) | ||
| 		0: plane/object | 		0: plane/object | ||
| 	Returns: nothing | 	Returns: nothing | ||
| 	Result: Aircrfat additional functionality added | 	Result: Aircrfat additional functionality added | ||
| */ | */</pre> | ||
| {{placeholder}} | {{Wiki|placeholder}} | ||
| | <!-- [] call [[BIS_fnc_aircraftSystemsInit]] | |s1= <!-- [] call [[BIS_fnc_aircraftSystemsInit]] --> | ||
| | | |r1= | ||
| |x1= | |x1= | ||
| |seealso= | |||
| }} | }} | ||
Latest revision as of 10:57, 6 December 2023
Description
- Description:
- /* Author: Bravo Zero One development - John_Spartan Description: - Init function to invoke scripted features required for Jets DLC content. Exucution: - Call the function via int EH on each aircrfat config class Eventhandlers : Eventhandlers { init = "_this call BIS_fnc_AircraftSystemsInit"; }; Requirments: - Compatible aircrfat must have a config definition for all sub-systems that will be invoked by this function example of cfgVehicles subclass definitions; class AircraftAutomatedSystems { wingStateControl = 1; //enable automated wing state control to prevent player to take off with folded wings wingFoldAnimations[] = {"wing_fold_l","wing_fold_r","wing_fold_cover_l", "wing_fold_cover_r"}; //foldable wing animation list wingStateFolded = 1; //animation state when folded wingStateUnFolded = 0; //animation state when un-folded wingAutoUnFoldSpeed = 40; //speed treshold when triger this feature, and unfold wings for player }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: Aircrfat additional functionality added */
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
- 
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