BIS fnc moduleRespawnVehicle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| <!-- [] call " to "|s1= <!-- [] call ")
m (Text replacement - "{{Feature | Informative | " to "{{Feature|informative|")
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Modules


|gr1= Modules
|gr2= Broken Functions


| <pre>/*
|descr= <pre>/*


Description:
Description:
Line 37: Line 38:
*/</pre>
*/</pre>


{{placeholder}}
{{Feature|informative|Respawned abandoned vehicles do not reduce respawn tickets}}
 
{{Wiki|placeholder}}
 
|s1= <!-- [] call [[BIS_fnc_moduleRespawnVehicle]] -->


|s1= <!-- [] call [[BIS_fnc_moduleRespawnVehicle]]; -->
|r1=


|p1=
|x1= <!-- <sqf>[] call BIS_fnc_moduleRespawnVehicle;</sqf> -->


|x1=
|seealso=
}}
}}

Latest revision as of 21:42, 16 May 2024

Hover & click on the images for description

Description

Description:
/*

	Description:
	Set vehicle respawn, compatible both with SP and MP.

	Parameter(s):
		0: OBJECT - vehicle
		1:
			NUMBER - respawn delay in seconds (default is 0)
			BOOL - true to remove vehicle respawn (further params are ignored), false to check if the vehicle is marked for respawn
		2: NUMBER - how long until the vehicle is automatically respawned after its crew leaves it (default is -1, i.e., disabled)
		3: NUMBER - number of time the vehicle can be respawned (default is -1, i.e., unlimited)
		4: CODE - code executed upon respawn. Passed arguments are [<newVehicle>,<oldVehicle>]. The old vehicle is deleted only after this code is completed.
		5: POSITION - type of respawn position:
			0 = where it started
			1 = where it was destroyed
			2 = on vehicle's side respawn marker (e.g., "respawn_vehicle_west")
			3 = on BLUFOR respawn marker
			4 = on OPFOR respawn marker
			5 = on Independent respawn marker
			6 = on Civilian respawn marker
			7 = on side respawn marker of unit which destroyed the vehicle
		6: NUMBER - position selection type (0 = random, 1 = newest, 2 = oldest)
		7: NUMBER - type of old vehicle deletion (0 = don't delete, 1 = delete, 2 = delete with an explosion effect)
		8: BOOL - true to show notifcation when the vehicle is respawned

	Returns:
	BOOL
*/
Respawned abandoned vehicles do not reduce respawn tickets
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
ModulesBroken Functions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note