setUnitCombatMode: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " *\| *Multiplayer Behaviour *= * " to " ") | Lou Montana (talk | contribs)  m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") | ||
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| {{RV|type=command | {{RV|type=command | ||
| |game1=  | |game1= arma3 | ||
| |version1= 2.02 | |||
| |gr1= AI Behaviour | |||
| |gr1=  | |||
| |descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:   | |descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:   | ||
| *  | * {{hl|"BLUE"}} : Never fire, keep formation | ||
| *  | * {{hl|"GREEN"}} : Hold fire, keep formation | ||
| *  | * {{hl|"WHITE"}} : Hold fire, engage at will/loose formation | ||
| *  | * {{hl|"YELLOW"}} : Fire at will, keep formation | ||
| *  | * {{hl|"RED"}} : Fire at will, engage at will/loose formation | ||
| See [[Combat Modes]] for more information on combat modes. | See [[Combat Modes]] for more information on combat modes. | ||
| |s1= unit [[setUnitCombatMode]] mode | |s1= unit [[setUnitCombatMode]] mode | ||
| Line 33: | Line 22: | ||
| |r1= [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= < | |x1= <sqf>_unit setUnitCombatMode "YELLOW";</sqf> | ||
| |seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]] | |seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]] | ||
| }} | }} | ||
Latest revision as of 22:42, 28 June 2022
Description
- Description:
- Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following: 
- "BLUE" : Never fire, keep formation
- "GREEN" : Hold fire, keep formation
- "WHITE" : Hold fire, engage at will/loose formation
- "YELLOW" : Fire at will, keep formation
- "RED" : Fire at will, engage at will/loose formation
 
- Groups:
- AI Behaviour
Syntax
- Syntax:
- unit setUnitCombatMode mode
- Parameters:
- unit: Object
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
- _unit setUnitCombatMode "YELLOW";
Additional Information
- See also:
- unitCombatMode setCombatMode combatMode
Notes
- 
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