getShotParents: Difference between revisions

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{{RV|type=command
{{RV|type=command
|arma3
 
|1.62
|game1= arma3
|arg=
|version1= 1.62
|eff=


|gr1= Weapons
|gr1= Weapons
| Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
 
| [[getShotParents]] projectile
|descr= Returns shot information for the given projectile. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
 
|s1= [[getShotParents]] projectile
 
|p1= projectile: [[Object]] - the actual projectile shot
|p1= projectile: [[Object]] - the actual projectile shot
|p2=
| [[Array]] - [vehicle, instigator]
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code>
|x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code>
|seealso= [[setShotParents]]
}}


<dl class='command_description'>
|r1= [[Array]] - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger
<!-- BEGIN Note Section -->
 
<!-- END Note Section -->
|x1= <sqf>_shotParents = getShotParents myProjectile;</sqf>
</dl>


|x2= <sqf>batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];</sqf>


{{GameCategory|arma3|Scripting Commands}}
|seealso= [[setShotParents]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns shot information for the given projectile. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
Groups:
Weapons

Syntax

Syntax:
getShotParents projectile
Parameters:
projectile: Object - the actual projectile shot
Return Value:
Array - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger

Examples

Example 1:
_shotParents = getShotParents myProjectile;
Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];

Additional Information

See also:
setShotParents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note