BIS fnc reviveEhDammaged: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " }}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.42 | |||
| | |gr1= Revive | ||
| | |descr= <pre>/* | ||
unit: Object - Object the event handler is assigned to | unit: Object - Object the event handler is assigned to | ||
hitSelection: String - Name of the selection where the unit was damaged | hitSelection: String - Name of the selection where the unit was damaged | ||
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|x1= | |x1= | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 02:22, 13 June 2021
Description
- Description:
/* unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage */
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveEhDammaged
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note