useAudioTimeForMoves: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") | Lou Montana (talk | contribs)  m (Text replacement - ">Posted on January ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-01-$1") | ||
| (17 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| {{RV|type=command | {{RV|type=command | ||
| | arma2 | |game1= arma2 | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma2oa | ||
| |version2= 1.50 | |||
| |game3= tkoh | |||
| |version3= 1.00 | |||
| |game4= arma3 | |||
| |version4= 0.50 | |||
| |gr1= Animations | |gr1= Animations | ||
| | Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | |descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | ||
| | soldier  | |s1= soldier [[useAudioTimeForMoves]] toggle | ||
| |p1= soldier: [[Object]] | |p1= soldier: [[Object]] | ||
| Line 15: | Line 23: | ||
| |p2= toggle: [[Boolean]] | |p2= toggle: [[Boolean]] | ||
| | [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= < | |x1= <sqf>player useAudioTimeForMoves true;</sqf> | ||
| |seealso= [[setAccTime]] | |seealso= [[setAccTime]] [[accTime]] | ||
| }} | }} | ||
| <dl class="command_description"> | |||
| <dt></dt> | <dt></dt> | ||
| <dd class="notedate">Posted on  | <dd class="notedate">Posted on 2019-01-30 - 16:15 (UTC)</dd> | ||
| <dt class="note">[[User:.kju|.kju]]</dt> | <dt class="note">[[User:.kju|.kju]]</dt> | ||
| <dd class="note"> | <dd class="note"> | ||
| Line 38: | Line 41: | ||
| So you can move "normal fast" in slow motion, and move "normal slow" in fast time. | So you can move "normal fast" in slow motion, and move "normal slow" in fast time. | ||
| </dd> | </dd> | ||
| </dl> | </dl> | ||
Latest revision as of 23:02, 13 May 2023
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Animations
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setAccTime accTime
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	


