BIS fnc invAdd: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|gr1= Inventory
|gr1= Inventory


|Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
|descr=Adds item to inventory - checks if there is room for it. Checks if add was done by engine.


| [object,class,force] call [[BIS_fnc_invAdd]]
|s1= [object,class,force] call [[BIS_fnc_invAdd]]


|p1=object: [[Object]]
|p1=object: [[Object]]


|p2=class: [[String]] - Item class to be added
|p2=class: [[String]] - item class to be added


|p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed
|p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed


| [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)
|r1= [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)


|x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>
|x1= <sqf>[player,"someClass"] call BIS_fnc_invAdd;</sqf>


|seealso= [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]]
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]]
}}
}}
[[Category:{{Name|arma2}}: Functions|{{uc:invAdd}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:invAdd}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:invAdd}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:invAdd}}]]

Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object,class,force] call BIS_fnc_invAdd
Parameters:
object: Object
class: String - item class to be added
force: Boolean - (Optional, default false) true to force add item, other items might be removed
Return Value:
Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)

Examples

Example 1:
[player,"someClass"] call BIS_fnc_invAdd;

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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