setCameraEffect: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+)  \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2")  | 
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|game4= arma2oa  | |game4= arma2oa  | ||
|version4= 1.50  | |version4= 1.50  | ||
|game5= tkoh  | |||
|version5= 1.00  | |||
|gr1= Camera Control  | |gr1= Camera Control  | ||
|descr= Applies an effect to the current camera of the player.  | |descr= Applies an effect to the current camera of the player.  | ||
{{Feature|arma3|This command is not present in {{arma3}}.}}  | |||
|s1= triggerOrWaypoint [[setCameraEffect]] [type, position]  | |s1= triggerOrWaypoint [[setCameraEffect]] [type, position]  | ||
| Line 21: | Line 26: | ||
|p1= triggerOrWaypoint: [[Object]] or [[Array]] format [[Waypoint]]  | |p1= triggerOrWaypoint: [[Object]] or [[Array]] format [[Waypoint]]  | ||
|p2= type: [[String]] -   | |p2= type: [[String]] - effect type (a subclass of CfgCameraEffects.Array)  | ||
{{{!}} class="wikitable"  | {{{!}} class="wikitable"  | ||
! Effect  | ! Effect  | ||
| Line 27: | Line 32: | ||
{{!}}-  | {{!}}-  | ||
{{!}} style="vertical-align: top" {{!}}  | {{!}} style="vertical-align: top" {{!}}  | ||
{{Columns|2|  | |||
* "TERMINATE"  | * "TERMINATE"  | ||
* "INTERNAL"  | * "INTERNAL"  | ||
| Line 41: | Line 46: | ||
* "EXTERNAL"  | * "EXTERNAL"  | ||
* "$TERMINATE$"  | * "$TERMINATE$"  | ||
}}  | |||
{{!}} style="vertical-align: top" {{!}}  | {{!}} style="vertical-align: top" {{!}}  | ||
{{Columns|3|  | |||
* "TOP"  | * "TOP"  | ||
* "LEFT"  | * "LEFT"  | ||
| Line 58: | Line 63: | ||
* "BACK TOP"  | * "BACK TOP"  | ||
* "BOTTOM"  | * "BOTTOM"  | ||
}}  | |||
{{!}}}  | {{!}}}  | ||
|p3= position: [[String]] -   | |p3= position: [[String]] - relative position  | ||
|r1= [[Nothing]]  | |r1= [[Nothing]]  | ||
|x2= <  | |x1= <sqf>myTrigger setCameraEffect ["ZoomIn", "FRONT"];</sqf>  | ||
|x2= <sqf>_waypoint1 setCameraEffect ["FIXED", "RIGHT TOP"];</sqf>  | |||
|seealso= [[cameraEffect]]  | |seealso= [[cameraEffect]]  | ||
}}  | }}  | ||
Latest revision as of 15:47, 8 November 2023
Description
- Description:
 - Applies an effect to the current camera of the player.
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - triggerOrWaypoint setCameraEffect [type, position]
 - Parameters:
 - triggerOrWaypoint: Object or Array format Waypoint
 - type: String - effect type (a subclass of CfgCameraEffects.Array)
Effect Position - "TERMINATE"
 - "INTERNAL"
 - "ZOOMIN"
 - "ZOOMINSLOW"
 - "AROUND"
 - "AROUNDSLOW"
 - "ZOOMANDAROUND"
 - "AROUNDANDZOOMINSLOW"
 - "ZOOMINS"
 - "FIXED"
 - "FIXEDWITHZOOM"
 - "EXTERNAL"
 - "$TERMINATE$"
 
- "TOP"
 - "LEFT"
 - "RIGHT"
 - "FRONT"
 - "BACK"
 - "LEFT FRONT"
 - "RIGHT FRONT"
 - "LEFT BACK"
 - "RIGHT BACK"
 - "LEFT TOP"
 - "RIGHT TOP"
 - "FRONT TOP"
 - "BACK TOP"
 - "BOTTOM"
 
 - position: String - relative position
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - myTrigger setCameraEffect ["ZoomIn", "FRONT"];
 - Example 2:
 - _waypoint1 setCameraEffect ["FIXED", "RIGHT TOP"];
 
Additional Information
- See also:
 - cameraEffect
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Command Group: Camera Control